
Houndstooth
Responsible for Low Res model and textures. Concept by Justin Goby Fields.



Lighting Continued

Modular Sci-Fi Kit
Responsible for modeling/texturing/lighting. Concept by Will Bao. Kit was made for modular level-design.

Mars Project - Landscape comp 01
Environment made in world machine. Insert meshes from megascans. LODs, lighting fog, landscape material all done in UE4.

Mars Project - Landscape comp 002
Mars Habitat is a placeholder asset from the Nasa 3d model database.
Environment made in world machine. Insert meshes from megascans. LODs, lighting fog, landscape material all done in UE4.


Unreal Marketplace Crates
I was responsible for the game res models, rigging/animating and procedural textures. Concept by Josh Cotter - These crates were modeled for a pack released onto the Unreal Marketplace.

Quad Tank
I was responsible for the game res models and textures. Concept by Josh Cotter.

Unreal Marketplace Crates - Wireframe

quad tank wireframe


Horror
Real time render of a creature concept created with the the theme of 'horror'. Textures done in substance painter, rendered in Marmoset.



















